Add custom chapter support (including map, event and starting location editing)įEditor can be downloaded via FEUniverse directly from Hextator.Remedy more of FEditor's code marked with "XXX", "FIXME", "TODO" and similar comments.Integrate more external features into the main GUI.Port CG/battle background editors to FE 8 and FE 6 where applicable.Add feature for describing a memory map of the ROM based on what FEditor is "aware of" and have the result able to be saved to a text file.Add battle background editor for at least FE 7.Add support for generating battle backgrounds, at least for FE 7, by extending the CG_Image model.Place desired leveling unit front and center. Make sure its the map with a monster holding an iron lance and a blinking runesword. Log In to add custom notes to this or any other game. Add palette editing support for character animations Fire Emblem: The Sacred Stones Random Number Generator Guide Game Boy Advance.Fix palette editing support for class animations.Add auto patch for the graphical fix for units that use both magic and melee weapons.Redo auto patches to be assemblable all at once.Make auto patches able to be selectively disabled by having the source for the ints returned by getPatches able to be loaded dynamically from text files with support for comments.Move FE 6 auto patches that are overwriting level up number graphics so that they are out of the way, preferably next to the AH patch.
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